GTA 6 hasn’t yet been officially announced for PC, but make no mistake: it’s still highly anticipated by gamers on that platform. And, looking back at Rockstar Games’s history, it seems almost certain that a port could be announced soon after GTA 6‘s initial launch on consoles.
A decade ago, GTA 5 also first landed on consoles in late 2013 before making its way onto PC around a year-and-a-half later. But it’s worth noting that this game came out near the end of the PS3-Xbox 360 era, and the devs spent time working on PS4-Xbox One ports (released in 2014) before finally moving to the PC port. Additionally, the last major Rockstar Games title, 2018’s Red Dead Redemption 2, had its PC launch just over a year after its console launch.
Since GTA 6 is set to arrive in November 2026, by taking into account the aforementioned release strategy, it seems reasonable to think that the game’s much-awaited PC port would roll out by late 2027 or early 2028. Based on this informed guess, there is some considerable room for speculation about GTA 6’s minimum and recommended system requirements. Below, we have put together the expected PC specifications for the forthcoming GTA title.
Expected GTA 6 PC system requirements and prediction breakdown
| Category | Minimum | Recommended |
|---|---|---|
| CPU | i7-9700 Ryzen 7 2700X | i7-12700 Ryzen 7 5800X |
| GPU | RTX 2080 RX 6700 XT | RTX 3080 RX 6800 XT |
| RAM | 16 GB | 32 GB |
| Storage | 175 GB SSD | 175 GB SSD |
| OS | Windows 11 | Windows 11 |
CPU and GPU
We derived this combo for GTA 6 by comparing the hardware requirements of modern AAA games that also feature an expansive world. This also included Rockstar Games’ parent, Take-Two Interactive’s own 2025 release, Borderlands 4. Given the leaps in graphical fidelity that GTA 6 is expected to bring, we picked the GPU requirements in a way that they slightly overtake those of the latest Borderlands title, which already had demanding hardware requirements.
RAM
Since PS5 and Xbox Series X both have 16 GB of RAM, it is fair to expect the minimum PC system requirement to match that. Based on the assumption that GTA 6’s open world will be one of the most densely populated ones we have seen, the 32 GB mark seems like the optimal point for keeping all those high-quality models, textures, and more in memory simultaneously.
Storage
RDR 2 rolled out to PC with a storage requirement of 150 GB. And that was understandable because—let’s be honest—the Western-themed hit is a vast experience for all intents and purposes.
In typical Rockstar Games fashion, we can only expect the developer to outdo themselves with their latest game and possibly go beyond in terms of scale. For that reason, we feel the file size of GTA 6 may hover somewhat over what RDR 2’s file size was, but not too much, because 150 GB is still a lot of space for a AAA open-world title even today.
History of GTA ports on PC
In a recent statement, Take-Two Interactive CEO Strauss Zelnick suggested that console players are the “core consumer” for GTA 6. Now, this may give an impression of PC gamers being seen as the secondary audience, but that would be jumping to a conclusion. Historically, all mainline GTA games since GTA 3 have come to consoles first, and then, when they finally arrived on PC, they brought notable improvements over the original port.
It’s common knowledge that each GTA PC port has had the upper hand over consoles in terms of visual fidelity and extensive graphical options. But what’s more is that most of them have also come with PC-exclusive features, giving the latter platform even more of an edge over traditional console games. For instance, GTA 4 bundled in a video editor accessible from within the game for PC players.
Going by such hard evidence, the PC community can rest assured that, when GTA 6’s port comes, it will most likely be a better version compared to that on the consoles. The staggered release across platforms is a series tradition and, besides buying the devs more time to tackle the more complex optimization needs on PC, also gives the studio a chance to sell the game twice to certain impatient players—first on console and then on PC.